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If you are making this choice in early 1997 here's another factor to complicate your decision: The popularity of four-wheel-drive buggies is expected to increase explosively in 1997 (see the answer to the next question.) If four-wheel-drive takes off, some other class is bound to decline in popularity; I expect that class to be two-wheel drive buggies, not trucks. What about four-wheel-drive buggies?Four-wheel-drive buggies are fast and fun, but they aren't raced much in the USA. Some will say that no four-wheel-drive buggy is as well engineered as the two-wheel-drive buggies, but the current four-wheel-drives by Kyosho, Schumacher, Tenth Technology, and Yokomo are quite good. Engineering quality is not the problem. Four-wheel-drive buggies were fairly popular here until trucks came along and displaced them. Trucks have several advantages that caused them to take over:
Stay tuned for further developments. Four-wheel-drive sedan racing on pavement is very popular, and Losi could adapt the XX-4 drivetrain to the pavement, just as Tamiya and Yokomo did with their four-wheel-drive off-roaders. Should I race what I've already got?You may already have an off-road buggy or truck, but not a competitive racer. Perhaps you have a Super Blackfoot or an MT-10M or a Rustler. Should you race it? Absolutely! You can use an entry-level vehicle to get your first racing experience. As a beginner your main objectives are to stay on the track, finish the race, and have fun. You can do this with an entry-level buggy or truck. But don't get caught in the trap of adding expensive upgrades to an entry-level vehicle. No amount of upgrading can overcome the design limitations in the chassis, suspension, and transmission of such a vehicle. You will spend a lot of money and end up with something that is unreliable and uncompetitive. Race your entry-level vehicle as is, except for a tire upgrade if needed for your track. After awhile, if you decide you want to continue racing, get yourself a kit that's race-bred. The only entry-level vehicles worth upgrading are the ones derived from today's competitive racers. Entry-level trucks in this class include the bushing XXT kits from Team Losi and the bushing RC10T2 kits from Team Associated. It is not worth upgrading older designs such as the Team Losi Jr-T and Team Associcated bushing RC10T. How should I buy my equipment?You can save a lot of money on major pieces of equipment by buying them used, either from someone getting out of the hobby or from someone upgrading his equipment. You can generally get good used equipment for half the price you would pay for new equipment. Buying used is risky if you are inexperienced. If you've got an experienced friend, that's a big help. Generally you should insist on trying before buying, especially when it comes to electronic equipment. In buying a used car or truck, pay special attention to the condition of the ball bearings, especially the big expensive ones on the output shafts of the transmission ("outdrives"). The best place to look for used racing equipment is at the track, since that's where the racers are. Some tracks have bulletin boards of for-sale notices; if there is a hobby shop at the track, the shop may sell used equipment on consignment. You can also just walk around the pits and ask people if they have equipment for sale. Be warned that some tracks don't allow used equipment sales on the premises, because they feel that sales of used equipment will reduce their business. If the track is associated with a shop, ask to be sure. After exhausting whatever used equipment opportunities you decide to explore, make a list of everything else you need. (The answer to the next question will help you in drafting your list.) If your local shop
If you don't have a local shop, or your local shop doesn't deserve your business, then go with phone/mail order. I think you should bias your purchases toward shops that support racing in their vicinity and have knowledgeable staff to help you. My favorite shop in the Boston area is Hi-Tech Hobbies and Raceway (508-880-5373) because they run races at their on-site track, they stock parts and charge fair prices for them, and they are nice people. What do I need to get started?First, the list; then the details. low mid high kit (low: Losi XX w/bushings; others: Losi XX-CR) 124 186 tire upgrade ..................................... - 19? turnbuckle upgrade ............................... - 21 transmitter, receiver, servo (low: JR Python, mid: Air XL2P, high: Air CS2P) . 65 83 159 transmitter ni-cd, trickle charger (low: alkaline batteries) ....................... 8 25 spare set of crystals ............................ - 20 servo upgrade (mid: LDM bearing, high: Air 94157) - 7 90 servo saver ...................................... 5? electronic speed control (low: mechanical, mid Tekin F10, high: Tekin G12c) ............... - 53 106 batteries (low: 1, others: 3) .................... 29 87 connectors ....................................... - 15 battery charger (low, mid: timed, high: Tekin BC 5A) ............ 33 33 93 stock motor (low: included in kit) ............... 20 pinion gears (low: included in kit, others: 3) ... 12 thin CA glue ..................................... 4 paint ............................................ 10 RTV adhesive ..................................... 5 motor oiler ...................................... 3 motor spray ...................................... 5 comm drops ....................................... - - 4 hardened wrench (pinion set screw) ............... - - 8 ball driver (motor screws) ....................... - - 8 shock wrench set ................................. - - 5 tooth brush ...................................... 0 box .............................................. 0 totals 286 589 886 These prices are November 1996 mail order prices for the big items, and my best guesses for the smaller items. Prices for the kit and the tire upgrade are for a buggy; truck tires are about $5 per pair higher so truck kits are about $10 higher.If a column is blank, use the figure to the left. If a column contains a minus sign (-) omit that item from that setup. If the price is followed by question-mark the item may not be required, and its price is not included in the total. The "low" column is the lowest-price setup that actually gets you started. You get a bushing-equipped kit with motor, pinion, and mechanical speed control, a simple radio system with two servos, throwaway alkaline batteries for your transmitter, a timed charger, and one battery pack. You live with the flimsy turnbuckles packaged with your kit and the junky connectors supplied with your battery and speed control. If you stay with the hobby for any length of time these choices will cause you frustration and cost you money. They are perfectly valid choices if you aren't sure of your interest or if you are on a very tight initial budget. The "mid" column is a much better setup. You get a ball-bearing equipped kit, turnbuckles that won't bend, a transmitter with full adjustments, crystals for an alternate channel, a high-frequency speed control, a bearing so your servo won't add a lot of slop to your steering, the same timed charger, three battery packs, good connectors, and three pinions. The only significant compromises here are the charger, the AM radio, and the not very fast or powerful servo. The "high" column is a no-compromise setup. You get an FM radio, a fast, strong, rugged servo, a better high-frequency speed control, an adjustable-current AC/DC peak charger, and some fine tools. Not many people start with a setup like this one, but quite a few get there after a few years of racing. KitAs a beginner you should pick a car that allows you to get the maximum support from local racers. Select something that other people are running -- people you think will help you. Hang around your track, observing and asking questions, and you'll quickly draw conclusions about who will be helpful. At many tracks in the US you will find strong Associated and Losi camps. Associated Electrics and Team Losi are the US manufacturers of R/C electric off-road racing cars and trucks. They both make fine products and many shops stock parts for their cars and trucks. I find Losi's competition-level kits (the XX 'CR' and XX-T 'CR') somewhat more beginner-friendly than Associated's kits. Here is why:
In spite of all the positive things I've said about Losi, you should go with Associated if your track has a lot of helpful Associated racers and not very many helpful Losi racers. Associated makes fine products. The RC-10T2 truck is competitive in performance with the XX-T 'CR' and contains many design and manufacturing improvements over Associated's earlier kits. The Associated RC-10B2 buggy shares many design features with the XX 'CR' (plastic chassis, long suspension arms, modular rear end, etc.) and improves on the XX in some areas (stiffer standard chassis, more room for speed control and receiver mounting). The Associated and Losi buggies are very similar in performance. Team Associated has been extremely successful in the off-road world championships. They won the first off-road world's in 1985 with the original RC-10. They took the 1989 and 1991 races with their "Stealth" cars, which used some RC-10 components. Brian Kinwald won the 1993 race using a buggy that closely resembles the RC-10 World's Car that's still available. Matt Francis won the 1995 race using a prototype RC-10B2. For those on a very tight initial budget I recommend the bushing-equipped Losi XX and XX-T kits. These entry-level kits have a great deal in common with Losi's full-race kits. They differ in using metal or plastic bushings in place of most ball bearings, in not being Hydra Drive equipped, in using plastic rear drive shafts, in using shocks that aren't hard-coated, and in not incorporating the recent 'CR' updates (e.g. rear suspension geometry, steering geometry, battery hold-down.) You can upgrade these kits to full-race specs piece by piece as the original parts wear out. The entry level kits include a stock motor and mechanical (resistor) speed control. The motor is underpowered compared with modern stock motors, and the speed control won't work as well as an electronic unit. But the whole point of an entry-level package is to get started with the minimum initial outlay. If you have the money and are convinced that you'll keep racing then you are better off starting with a better kit. All the money you've saved by buying an entry level package you will spend when you upgrade to ball bearings and hard-coated shocks. Entry level kits are a short term savings strategy that costs more if you keep racing. I used to recommend a cheap frame-rate electronic speed control as part of the entry level package, avoiding the mechanical speed control. But a cheap frame rate control is still pretty expensive, won't handle most modified motors, and is vastly harder to drive than a high-frequency speed control. (The terms "frame-rate" and "high-frequency" are explained in the speed control item below.) The mechanical speed controls supplied in Associated and Losi kits work well if you run stock motors and maintain the speed controls according to directions. When you are ready to step up from these speed controls, get a high-frequency electronic control. If you've decided to go with Associated and want to start with an entry-level kit, you are in luck: In late 1996 Associated introduced entry-level versions of their RC-10B2 buggy and RC-10T2 truck. What about the other manufacturers? The other off-road manufacturers with a major presence in the USA are (in alphabetical order) Kyosho, MRC, Schumacher, Tamiya, and Traxxas. All of them produce good quality kits:
Tire upgradeTires are the biggest factor in how your car or truck handles. If the kit you buy does not include tires that are good for your track, don't waste your time with the kit tires. Install some tires that will work. Watch what the locals use and follow their lead. On many tracks the best tire will use a soft rubber compound, either the Losi Silver or ProLine XTR-M2. Turnbuckle upgradeAs suspension arms on kits like the Losi XX-T 'CR' have grown longer, the kits' steel turnbuckles used as the upper suspension link have not grown beefier. As a result, the stock turnbuckles bend in the sorts of crashes that occur to a novice driver every race or two. The stock turnbuckles should be replaced with Lunsford 'Punisher' turnbuckles, which are very strong and come with a "no bend, no break" guarantee. Be careful when buying turnbuckles in sets -- be sure you are getting turnbuckles that are the correct length for your application. Transmitter, receiver, steering servoThe most popular brands of radio gear for off-road racing in the USA are Futaba and Airtronics. Both Futaba and Airtronics make entry-level radios that cost $80 and better radios for around $150. You can buy radio equipment piece by piece, but most people buy a package that includes a transmitter (with crystal), a receiver (with crystal), a steering servo, and either a throttle servo (for use with a mechanical speed control) or an electronic speed control. The packages with speed controls are more expensive and the speed controls aren't very good, so it often makes sense to buy the package with two servos even though you only need one. The radio I quote for the low-priced setup is the JR Python. This is the lowest-priced transmitter that includes a steering rate control. Steering rate control (also called "dual rate") allows you to set how far the front wheels steer when you turn the steering wheel from lock to lock. This allows you to get full steering without performing tedious mechanical adjustments. The JR Python comes with two basic servos, one for a mechanical speed control and one for steering. It also includes a receiver that incorporates JR's proprietary ABC&W circuitry for increased noise immunity. I've specified the Airtronics XL2P in the mid-priced setup. This is a popular, high quality AM radio with a full range of adjustments. The most important property a radio can have is freedom from glitches. Higher grade radios with FM transmission have more noise immunity than entry level radios with AM; the difference is real in competition, with ten radios turned on at one time. The Airtronics CS2P is the lowest priced FM radio available. It is clearly a competition-quality unit based on the number of top racers who use it. For this reason, I recommend the CS2P as a worthwhile improvement over the XL2P and quote it for the high-priced setup. KO and Futaba also make fine radios. Masami Hirosaka, many-time world champion in off-road and on-road, uses KO. Futaba's entry level radios, bundled with electronic speed controls, are very popular. If one of these brands is popular at your track you might decide to go with it. Some receivers come with antennas that are much longer than a normal antenna straw. If you buy such a receiver you'll need to build an antenna loom to to hold all of the antenna wire in excess of what goes up the antenna straw. If you don't build a loom you are likely to experience glitches in competition. There are two radio bands to choose from: 27 mHz and 75 mHz. The 27 mHz band has only six channels. The 75 mHz band has narrower channels, but thirty of them. Because there are so many more channels, racers on 75 mHz tend to have fewer frequency conflicts when practicing and racing. If seven racers on 27 mHz all qualify for the same main event, the slowest qualifier will not get to run. I have seen this happen. It doesn't happen on 75mHz. A modern radio receiver copes quite nicely with the narrower channels on 75mHz. I recommend that you buy 75mHz equipment. Some tracks restrict the use of odd-numbered channels on 75mHz, so ask about this before you buy. You will hear people talk about PCM. PCM is a digital encoding technique for communicating control information from the transmitter to the receiver. The primary advantage of PCM is that a PCM receiver can detect errors introduced in the radio transmission; thus a car being controlled with PCM is much less likely to go completely out of control. PCM is primarily intended for powerful gas cars, which benefit significantly from the extra safety margin. PCM receivers introduce some extra delay in transmitting your commands to the speed control and steering servo, and they aren't compatible between different manufacturers (for instance you can't use a Futaba PCM receiver with an Airtronics PCM transmitter.) Overall I recommend against investing in PCM for electric-powered racing. Transmitter ni-cd, trickle chargerYou can run a transmitter on alkaline cells, but in doing so you will quickly spend enough to have bought eight rechargeable Sanyo AA cells and a trickle charger. Spare set of crystalsTo race, or just to play around with a friend whose radio uses the same frequency as yours, you need to have at least one alternative to the frequency your radio came with. If you don't have a second frequency you may be unable to race at all, or you may qualify but be unable to run your main. Crystals are not interchangeable between AM and FM and are sometimes not interchangeable between different brands of radios. So buy the same brand of crystals as your radio unless you can return crystals that don't work for you. Buy a set of crystals for a frequency that's near your original frequency; that way your radio won't need to be sent to the factory for re-tuning when you swap crystals. Changing two channels up or down should work fine. A set of crystals is a matched pair in which the two crystals have distinct roles: The one marked "Tx" is for the transmitter and the one marked "Rx" is for the receiver. If you get the two mixed up your transmitter will not be able to control your vehicle. Crystals plug into sockets so they are easy to change. Store your extra crystals carefully so they'll still be in good shape when you need them. You will probably need to pry a cover off of your transmitter in order to expose its crystal. That's because it is a violation of FCC regulations to change transmitter crystals without re-tuning your transmitter. But racing is not practical without crystal swapping, so everyone ignores the FCC regulations. Servo upgradeJust about any standard-size servo will steer a buggy. Your truck will work OK with a standard servo, but won't turn as well as it could. A truck works best with a steering servo the produces at least 50 ounce/inches of torque. The KO PS703 servo has good price/performance at $50. Servos have a lot of tiny gears inside. These gears are made of either plastic or metal. Metal gears cost more, weigh more, and require lubrication, but they survive crashes much better than plastic. The Airtronics 94157 is a top-of-the-line metal-gear servo with 95 ounce/inches of torque and very high speed (0.06 seconds per 60 degrees) and costs about $90. Most standard servos, including the Airtronics 94102 and Futaba S-148, don't have a ball bearing on the output shaft. When the bushing on this shaft wears, it creates extra slop in your steering. A ball bearing upgrade from LDM for an Airtronics or Futaba servo costs $7; well worth the investment if you go with the standard servo. Servo saverThe steering servo is designed to turn the steering linkage of your car. When you crash, the front wheels of your car try to turn your steering servo. If you crash really hard the force can be enough to break teeth from the gears inside your servo. This puts you out of action until you can lay your hands on a new set of gears and replace the old stripped gears. A servo saver is anything that absorbs shocks before they get get to your servo. You want a servo saver for the big shocks, not the little ones, so the best designs pass small forces right through but absorb the larger forces. Some cars come with built-in servo savers: XX, XX-T, RC-10B2, RC-10T2. For those that don't (older Associated and Losi designs), Kimbrough Products makes the industry-standard servo saver. For off-road use you want Kimbrough's large servo saver; the small one is way too flexible and thus gives up too much steering. Electronic Speed ControlFor racing you want a high-frequency, forward-only electronic speed control. In the USA this means a Novak or a Tekin. A good speed control lasts for a very long time. What tends to happen is that new models come out that offer new features to entice you to buy while your old speed control is working perfectly well. The last really significant innovation in speed controls was "high-frequency" operation. What does "high-frequency" mean? A speed control works by chopping the voltage delivered to the motor. At half throttle, the speed control delivers full voltage to the motor half the time, and no voltage to the motor the other half. The faster the voltage is switched on and off the smoother the motor runs. High-frequency speed controls give you better control, are more efficient at partial throttle (give longer running times), and help the motor last longer. That's why you want one. Tekin and Novak don't make anything else. Some speed controls offer an adjustable current limiter, sometimes called "torque control." When your car is standing still or moving slowly and you mash on the throttle, the motor draws a huge spike of current. The surge of current generates a lot of torque at the wheels, but the torque may go into wheelspin and be wasted. The current also heats up your motor and drains your battery. On a track with challenging jumps it may not be possible to make the jumps when using a current limiter, so current limiters are not used much by top off-road drivers. But if your skills aren't that well developed, a current limiter might help you reduce wheelspin, decrease motor temperature, and increase run time. A moderately useful feature. What about reversing speed controls? Reverse is a great feature to have when you are practicing: When you turn in too soon and run into an obstacle, you can back out and try again. Reverse is also great for just playing around. But there are some downsides to adding reverse to a speed control. First, reverse adds resistance to a speed control. The added resistance of a reversing control will slow you down a little bit, and means that the speed control may overheat if you try to run a low-turn modified motor. (Due to the marvelous FETs and high-speed switching incorporasted in modern ESCs, this is less true than it used to be; all of Tekin's reversing controls now handle hot modified motors.) Second, reverse adds a small amount of weight to the speed control. Third, some reversing speed controls lack brakes. Finally, it is illegal to use reverse while racing. If you want reverse and also want to race, be sure to get a reversing speed control that handles modified motors, that has brakes, and that allows you to disable reverse entirely for racing. All of today's Novak speed controls and most of Tekin's feature an on-off switch that allows you to plug in the battery without turning on the car; you flip the switch to turn on the car, flip it back to stop. This is extremely convenient. Beware the inexpensive low-frequency speed controls that are bundled with some radios -- they may lack an on-off switch, making them awkward to use. You adjust older-design speed controls using two potentiometers (little things you stick a tiny screwdriver into and turn) and an LED indicator. You adjust newer-design speed controls using a single button: push the button, then move the trigger from neutral to full throttle to full brake and back to neutral; the speed control stores the settings electronically. The older system was more prone to drift and needed occasional readjustment; the new system is more prone to forgetting the adjustment entirely, making the speed control act dead. Since all new speed control designs have the one-button adjustment (advancing technology makes it both cheaper to produce and, in principle, more reliable), you don't really have much of a choice here. The Tekin Formula 10 is the least expensive high-frequency speed control I've seen; it is a new model and I have no word-of-mouth on it. An alternative for $12 more is the Novak Duster, a one-button setup model that's been around for over a year. Both of these lack a current limiter. The Tekin G12c is a no-holds-barred racing speed control. It has very low resistance, an adjustable current limiter, externally replaceable wires, and strong brakes. I love my G12c. Will upgrading from an inexpensive high-frequency speed control to a more expensive one make you go faster? Possibly, but not because of the slightly lower on-resistance of the more expensive speed control -- the difference is not significant. Consider buying a more expensive speed control if that speed control gives you better control of the throttle, allowing you to drive better. BatteriesHigh-capacity Ni-Cd cells make our hobby possible. Today's cells are technological marvels and provide great racing. The main technical things you need to understand about cells are the concepts of cell capacity, voltage, and internal resistance:
The predecessor of the RC2000 was the Sanyo 1700 SCRC (black label) cell. This was the only cell used in top-level off-road racing from 1993 to 1996. These cells have a slightly lower capacity (1700 mAH) and are more variable in quality than the RC2000, but the good ones are very good. As of early 1997, some SCRCs are still available but the supply will dry up soon. What should you buy? If you are buying new batteries you should buy RC2000s, not 1700 SCRCs; the most recently produced 1700 SCRCs had quality problems. If you want to save some money you should buy used SCRCs from drivers who take good care of their equipment. As a beginner, it will be a year or two before the difference between 1700 and 2000 mAh becomes meaningful to you, unless you race for more than four minutes with modified motors on a high-bite track. Buy three packs so you can be running one, charging one, and resting one (preferably with a fan cooling it). If you take care of your three packs, they will last for years. Stay away from packs that are not built with Sanyo RC2000 or SCRC cells. The other cells don't perform or last like these Sanyos. This advice holds even for other types of Sanyo cells, including the Sanyo SCE cell that once dominated modified off-road racing. (The one exception is the red Sanyo 1400 SCR cell, which is even more rugged than today's cells but whose lower capacity is a handicap in competition with modern cells.) The only RC2000 cells that are legal for racing in the USA are cells carrying the RBRC logo on the shrink-wrap. This logo simply means that the US distributor of the cell has paid money into a fund that covers the cost of eventually recycling the cell. You may see RC2000 cells without the RBRC logo; these were probably purchased in Europe or Japan and then brought into the USA. These cells have no performance advantages or disadvantages over cells carrying the RBRC logo, but they are illegal for racing in the USA. You will hear people talk about matched cells. Cell matching is the process of evaluating a large batch of cells and grouping the most similar ones into packs. Most commonly, cells are grouped according to the number of seconds they take to discharge from fully charged to 0.9 volts under a 20 amp load. A matched pack does not necessarily run longer or make you go faster than an unmatched pack; I watched Cliff Lett win the 1990 ROAR National Championship for 2WD buggies using inexpensive unmatched stick packs while most of his competition was using matched packs. The advantage of a matched pack is that it takes the abuse of full discharging better than an unmatched pack and therefore has a longer lifetime. Most matched cells are sold loose rather than assembled into packs, but some of the larger matchers sell matched packs as well as cells. If you do decide to buy matched packs or cells, don't spend a lot of money to get top ratings; they are overkill for off-road racing. And don't think about cell ratings in absolute terms; cell matchers have an obvious incentive to inflate their numbers, so the only way to compare the quality of cells from different matchers is by experimentation. You may hear people talk about voltage-increased cells. Most cell matchers now pre-process all of their cells by applying a high voltage to each cell for a short period of time. They claim this 'zapping' permanently increases the output voltage of some of the cells. I'm not aware of any scientific experiments that substantiate this claim. At any rate, the matchers select the cells with the best output voltage and sell them for a premium price. These ultra-expensive cells won't help you unless you are an excellent driver racing with stock motors against tough competition. Leave them for the oval racers. You will get lots of advice about the need to discharge your cells after use. Most of this advice originates, directly or indirectly, from people who sell battery discharging devices. If you have a peak charger you don't need one of those devices. See the battery charging section for more information. Seven cell packs are no longer legal for modified off-road racing in ROAR sanctioned events. Use six cells. You will find more information about ni-cad batteries on Red Scholefield's home page, http://gnv.fdt.net/~redscho/. Not all of the information applies to R/C cars -- the site is more oriented toward the use of ni-cads to power receivers and servos in model airplanes -- but the information that's there is very very good. ConnectorsTo avoid frequent use of a soldering iron, you need two connectors on your speed control: one leading to the battery and one to the motor. You need one connector on each battery and one on each motor. The battery and the speed control motor connectors should be female; the speed control battery and the motor connectors should be male. So to start with you need four female and two male connectors, plus one extra of each wired up to help with battery charging, motor break-in, etc. The "Tamiya-style" connectors that come with batteries are terrible. They have high resistance and are unreliable. Replace them with Dean's Ultra Plugs, the best connector available. You may see some racers "hard wiring", which means soldering connections to their batteries and motors on each run. A good connector introduces very little resistance, is reliable, and is convenient. Get the best connectors and you'll be at no disadvantage. Battery chargerA low-end battery charger is a timer-controlled current source. If you know that your battery is fully discharged, and you know how long it normally takes to fully charge from the discharged state, you can set the timer and charge the battery. If you miscalculate, you can destroy the battery you wanted to charge. The battery will vent its chemicals, melt its wrapper, possibly even catch fire. You can get a timed charger for about $33 from several companies. A peak charger operates by sensing the voltage the battery puts out as it is being charged. As the battery reaches full charge, it heats up and its voltage drops. A peak charger is fully automatic; if it makes a mistake, it will stop charging too soon rather than too late. Most people start with a timed charger but get a peak charger later when they get serious about racing. A basic peak charger pays for itself pretty quickly by saving battery packs and by saving your time. The Astro-Flight 114D at $52 is an AC/DC peak charger with a non-adjustable charge rate. The drawback of a non-adjustable charge rate is that when a new type of cell comes out, like the Sanyo 2000 cell, it may not like the rate your charger uses. The least expensive competition quality AC/DC peak charger with an adjustable charge rate is the Tekin BC 5A at $93. I haven't mentioned DC-only peak chargers. That's because most people don't have a convenient source of 12 volts DC where they race. If you always race outdoors and pit next to your car (which has a large 12 volt battery), or if you already have a 12 volt regulated power supply that puts out at least 5 amps, then you can consider buying a DC-only peak charger to save money. Some people use an automobile battery charger as a power source for a DC-only charger, but this combination will false peak when the AC line voltage varies due to variations in load. A useful feature in a peak charger is the ability to charge 8 cells, for transmitter packs. You get a fuller charge with a trickle charger, but the trickle charger won't help you if your transmitter pack is dead and your next race starts in 20 minutes. Stock motorThe Trinity/Speedworks Midnight is a very popular ROAR stock motor. As stock motors go it is a good one -- it is powerful and efficient, giving a long life if used properly. It comes with good quality brushes and springs already installed. The Trinity/Speedworks X-Star, introduced in October 1996, is a higher RPM stock motor designed to complement the Midnight. The Race Prep stock motors, the only stock motors assembled in the USA, are also strong performers, as are the Reedy Firehawk motors. The stock motor business is more competitive than ever. There are many other stock motors on the market. Most of them are simply one of the motors mentioned above with exotic racing brushes installed. As a beginner you are better off with standard brushes, which produce a bit less power but are far easier on the commutator and allow the motor to last much longer. You will get longer motor life from a mild modified motor. You may want to practice with a modified and save the stock motor for races. You'll need a wider range of pinion gears to run different motors (see next topic.) Pinion gearsThe longer you race the more pinions you will accumulate until you have a full set (ranging from 14 to 25 teeth or so). Start out with one pinion at the recommended gear ratio for your stock motor, and with the pinions with one and two fewer teeth. (For a Losi XX buggy and Green Machine II motor you would buy 23, 22, and 21 tooth pinions; for a Losi XX-T truck and Green Machine II you would buy 22, 21 and 20 tooth pinions.) Start with the smallest pinion gear. After a complete run, press your thumb on the motor. If you can hold it there for five seconds with no discomfort, then it is OK to try the next larger pinion. A larger pinion will give you more speed on long straights but may give less acceleration out of the corners. If you only buy one pinion, buy one that's two teeth smaller than the recommended one. As a beginning driver you will be carrying less speed through the turns than a more experienced driver, so you will need to run a smaller pinion than the more experienced drivers do. I like Team Losi pinions because they use a 5-40 set screw. The drawback of the 4-40 set screws used in other US brands is that they are more prone to stripping. It can be hard to remove a pinion whose set screw has stripped! A convenient feature to look for when choosing a pinion gear is a visible indication of the number of teeth. There are few things so tedious as counting the tiny teeth on a gear. All the pinion gears I've been talking about are 48 pitch gears, which match the spur gears supplied in competition-level Losi and Associated kits. 64 pitch gears are too easily damaged in off-road use, while 32 pitch gears give away too much efficiency. 48 pitch gears are the right compromise. Thin CA glueYou need a small bottle of thin cyanoacrylate ("super") glue for gluing tires to wheels. Since different brands of hobby-quality CA glue seem about the same, I buy based on the quality of the packaging. The glue is pretty useless if it has leaked out, or if the package has become glued shut. My favorite CA glue package is Pacer's, which has a double cap. It travels well. Resist the temptation to buy the large economy size; you won't be using glue that quickly. A 1 ounce bottle will last you a long time, and even a 1/2 ounce bottle will mount quite a few tires. CA glue can solidify in the bottle, in which case you have to throw the bottle away and get a new one. (The shelf life of CA can be increased by storing it in the refrigerator, but doing that is often inconvenient.) Be sure to read and follow the label directions when using CA glues. CA will bond skin to skin, so be careful; you *really* don't want to get any into your eyes. Wear safety glasses. Some individuals display allergic reactions to CA glues. Avoid getting it on your skin (disposable latex gloves ensure this) and avoid breathing the vapors. PaintYou will need a couple of spray cans of Pactra R/C Finish for painting the clear polycarbonate body of your racer. (You will hear people talk about Lexan bodies -- Lexan is GE's brand of polycarbonate, the original.) This sort of special paint sticks best. Another reputable brand is Coverite; I have no experience with Coverite paint. The solvents in paints for R/C car bodies attack the polycarbonate material, giving the paint a better grip. They also attack your nervous system. Be sure to read and follow the label directions when using these paints. Wear glasses and a respirator and do your painting outside if you possibly can. RTV adhesiveRTV (room temperature vulcanizing) adhesive is a sticky rubbery glue. It is sold under the Shoe Goo brand name for repairing the soles of tennis shoes; the Goop brand is also widely-distributed. RTV adhesive is perfect for reinforcing the high stress areas of polycarbonate bodies, gear covers, etc. (CA glue attacks polycarbonate, making the material cloudy and brittle.) As a beginner you will be doing a lot of crashing, so reinforce before you begin. Buy the smallest tube of RTV adhesive you can find; it goes stale in the tube. When the adhesive loses that ultra-sticky consistency coming from the tube, it is time for a new tube. Be sure to read and follow the label directions when using RTV adhesives. The solvents are really bad for you, so keep the stuff off your hands and use RTV in well-ventilated places only. Motor oilerBushing motors need a drop of oil on each bushing before each run. The Trinity oiler has a needle tip that's perfect for the job. It is available filled with either bushing or bearing oil; for a stock motor you want the bushing oil. Motor sprayDepending upon the track conditions, you should clean your motor every few runs. Buy a motor spray for this purpose. Brake cleaner is cheaper and has a similar list of ingredients but has a different formulation; don't use it. Motor spray is also good for spraying out wheel bearings as they get gritty; re-oil with one drop of light oil after spraying. The components of motor spray that are bad for you are absorbed readily through the skin; always wear safety glasses and rubber gloves when using motor spray. Comm dropsComm drops used to be a "speed secret" for stock motors, but they caused accelerated wear of the commutator and were not suitable for modified motors. The current crop of comm drops is different; they should be used in all motors. Comm drops reduce arcing, brush glaze, and comm wear. That they make your motor faster is just a bonus. Trinity's Revtech drops work, are not horribly expensive, and are widely available. Lab tests reported in R/C Car Action showed that the more expensive Race Prep and Extreme drops produce more power than the Revtech drops. Hardened Allen wrench (pinion set screw)You want to get that pinion on tight, but you don't want to strip the set screw. To achieve both at once you need an Allen wrench that's a lot harder than the screw, so the edges of the hex end won't round off with use. Many folks make these wrenches. RPM makes wrenches with nicer grips than the others. The Associated and Trinity wrenches have a replaceable tip, an potential advantage if you drop your tools a lot, but replacement tips cost nearly as much as a whole RPM wrench. Losi pinions use a 1/16 inch wrench; most others (e.g. Robinson, Trinity) use the 0.050 size. You can live without this wrench for awhile, but once you've had one you'll never go back. 2.5 mm ball driver (motor screws)You need an Allen wrench for tightening the 3mm screws that hold your motor to the chassis. For about $3 you can buy a Bondhus ball driver that makes the job easy by allowing you to drive the screw from an angle. For about $8 you can buy a hardened ball driver from RPM. Again, you can make do with a plain Allen wrench. But you will become very familiar with the motor screws as you adjust gear mesh each time the motor goes on after cleaning. You'll be happier with a quality wrench. Shock wrench setShock wrenches are a wonderful invention of RPM. They are for tightening the cartridge on a Losi shock or the cap on an Associated shock (two versions of the same tool.) They are made of plastic to do the job without scratching. They are perfectly adapted to the job. You can do without them but don't mangle your shocks using inferior tools; a shock wrench set costs less than one new shock. Tooth brushAfter each run you should clean the bottom of the shocks, where the seals are. Dirt that accumulates in this area causes accelerated wear of the seals and slows down the shock action. An old tooth brush is the perfect tool. BoxGet a good-sized cardboard box to hold your stuff. Get some smaller cardboard boxes to keep the smaller parts organized. As you accumulate spare parts you will need to get some divided plastic boxes, such as the ones designed for fishing lures. What's the first modified motor I should buy?You don't need a modified motor right away. But as your driving improves you will get the itch to experiment with more power. Your first motor for modified racing should be mild, not wild. You want something that's faster than stock, but still easy to drive. Most beginners in modified go slower in modified than in stock, but if you pick the right motor you can go faster right away. Modified motors are rated by turns and strands. A 14-turn triple has three strands wrapped fourteen times around each pole of the armature. Other things being equal a motor with fewer turns draws more current, has more no-load RPMs, and produces more power. (This explains why a stock motor is specified to have at least, not at most, 27 turns.) A motor with fewer strands has more "snap" -- it accelerates more quickly from low speeds. A motor with the same number of turns and more strands has more power at the top end. If you buy a 14-turn triple from Reedy, it won't necessarily perform the same as a 14-turn triple from Peak Performance or Trinity. The variables include the quality of laminations in the armature stack, the strength of the magnets, the wire size and winding pattern used, the diameter of the commutator, and the choice of brushes and springs. But if you stick to one line of motors, you can predict the relative performance of two motors by knowing their winds. As a beginner in modified you want a motor with a lot of turns and a lot of strands. Especially a lot of strands -- at least four for a buggy, three for a truck. Otherwise you will spend all your time spinning out while you try to develop the sensitive throttle control needed with a big motor. A mild modified motor that I liked a lot was the Reedy Mr. K 17-turn quad. This was the only motor I used in my first year of modified racing. These days I usually run a 12-turn triple in my buggy, but I keep an old Mr. K handy for running on very tight tracks and tracks with bad traction. I've worn out a couple of Mr. Ks through hours of use. The "big two" in off-road racing motors are Reedy and Trinity. Both offer a huge selection of winds; that's an advantage because if you want to go a little hotter or a little milder, the motor you want is nearly always available. Reedy offers a series of motors specifically for off-road, the Sonic-II large commutator motors; these motors sacrifice some peak RPM and efficiency to gain a wider power band, and require less maintenance than conventional motors. Both Trinity and Reedy sell armatures as well as whole motors; if you want to try a lot of winds it is cheaper to buy armatures than whole motors. But beware: often, before an armature wears out the magnets have lost their peak strength and the bearings are gone so the motor is nearing retirement. Building your carBuilding an R/C racer from a kit is mostly a matter of carefully following instructions. Here are a few notes on issues that are often not described well in the instructions provided with kits. Thread lockingIf your kit involves any screws that thread into metal parts, you'll need to use a thread lock compound to keep the screws from loosening. (On the Losi XX and XXT the three screws that tie the transmission to the motor plate need thread lock.) The standard thread lock compound is blue Loctite 242. Tire gluingYou must glue your tires to their wheels. Without gluing, you will lose speed as the drive wheels slip within the tires, and you will lose control as the tires come off the wheels due to forces generated in hard cornering. It pays to do a careful job of the gluing. You want the tire/wheel assembly to run true and you want the job to be strong. The fussy-sounding procedures below are designed to meet these goals. First, examine the mounting surfaces of the tires and trim away any excess rubber with sharp scissors. This permits the tires to sit down straight and true on the wheels. Examine the tire bead mounting areas of your wheels for gluing holes (provided on Losi wheels); if not present, drill four holes evenly spaced around the rim from the tire bead mounting area through to the other side of the wheel. Next, clean the mounting surfaces of the tires and the wheels with rubbing alcohol. This removes any mold release agents from these surfaces and allows the glue to work its best. Then mount the tires on the wheels, and get them true. One way to get them true is to hold a mounted tire between your hands, press in slightly, and spin the tire back and forth with a rubbing motion. Do this a couple of times, shift the tire 1/4 turn, and repeat four or five times. You can check the trueness by mounting the wheel on your car and giving it a spin. Use a thin CA glue (e.g. thin Pacer Zap, Hot Stuff, blue Goldberg Jet). A narrow tip applicator makes the job easier. Apply the glue to the mounting holes for one tire bead and rotate the wheel to work the glue around the wheel. Let the assembly sit and dry before doing the other bead. It may not be strictly necessary, but I like to glue the tire to the inner and outer rims of the wheel also; this bond prevents dirt from lodging between tire and rim. A thicker CA, with accelerator, works best for this, but thin CA does the job also. Now your wheels and tires are ready for use. At some point this set of tires will wear out and you will want to replace it. You can remove the tires from the wheels by boiling the tire/wheel assembly for a minute or so. The easiest and safest procedure is to cut the tread surface from the worn out tire before boiling; this prevents scalding hot water from collecting inside the tire, where it might squirt out and hurt you. After boiling, you should be able to pull the sides of the tire from the wheel without leaving any rubber behind. You will leave some glue behind; clean this off completely with a small file before mounting the next set of tires. SolderingAs a beginner, if you aren't skilled in soldering, you can get someone who is to help you. But even better is to get someone to teach you, and spend some time practicing. You'll be soldering whenver you install new motor brushes or buy a new motor or battery (assuming that you follow my advice and junk the Tamiya battery connector.) Here are a few basic tips on soldering:
You will see advertisements for nifty temperature-controlled soldering irons. Unlike regular soldering irons, you can leave a temperature-controlled iron hot all the time while you are racing, so it is ready the moment you need it. (Leaving a regular iron on without using it for long periods of time will greatly shorten its life.) The drawback of the temperature-controlled soldering iron is cost -- roughly $100. And soldering irons don't last forever, especially when you are carting them back and forth to the race track. You will be better off spending the money on something else -- like high-quality connectors that reduce the need for using a soldering iron. Capacitor mountingThe capacitors you use on your motor depend upon your speed control, not upon your motor. The packaging on your motor may say that it is "ready to go" but that's nonsense because different speed controls require different capacitors. The instructions to your speed control will explain what types of capacitors to use on your motor. In most cases you need three capacitors: one from the positive terminal to the can, one from the negative terminal to the can, and one between the positive and negative terminals. In general the higher the frequency of your speed control, the smaller capacity you need between the positive and negative terminals. It is conventional to orient the motor so that the positive terminal (marked on the endbell) is at the rear of the car. (I have no idea why this is, but it is.) Mount the capacitors on top of the motor in this orientation so they are less likely to be scraped off in a collision. Keep the leads short and neat. Some stock motor cans are finished with a powder coating or with paint. You need to remove this finish in two spots in order to solder the capacitor leads to the can. A small file is the best tool for the job, but a hobby knife will do if you are persistent. You need to expose clean bare metal for the solder to stick. Compatibility of servos, speed controls, and receiversThere is a standard three-wire interface between receivers and servos (also receivers and speed controls): +5 volt power, ground, and signal. This receiver wiring harness originates in the servo (or speed control) and plugs into the receiver. But there is no standard for the colors of the three wires, their arrangement in the plastic connector body that plugs into the receiver, or the shape of the plastic connector body. Novak and Tekin have dealt with this situation by providing the necessary plastic parts and instructions for converting the receiver wiring harnesses of their speed controls to work with all common receivers (Futaba, Airtronics, JR, and KO). The conversion is simple and takes only a couple of minutes. Similarly, while Novak and Tekin receivers are designed for Futaba connectors, they include plastic parts and instructions for converting the wiring harnesses that plug into the receivers. You can buy these plastic connector shells separately, e.g. Tekin "Universal Servo Plug Connector Set," part #UNV005. The servo manufacturers (all of whom make receivers) aren't so helpful. If you buy a servo from one manufacturer and a receiver from another (other than Novak and Tekin), you'll need help doing the wiring harness conversion. Here is a key to the wiring of various servos: Futaba: Black (-), Red (+), White (signal) Airtronics: Red (+), Black (-), White (signal) JR: Brown (-), Red (+) Orange (signal) KO: Red (+), Black (-), Blue (signal) (JR wins the non-conformist prize for choosing Brown for the ground wire!) Thus you can plug a JR servo directly into a Futaba receiver, but you must reverse the power and ground wires on Airtronics and KO servos before plugging them into a Futaba receiver or you will fry the servo.Servo, speed control, and receiver mountingSome servos are called "standard" but there is in fact no standard for the size of servos or for the locations of their mounting ears. (Just for fun, servos also differ in the number of splines on their output shafts!) The Losi XX and XX-T have a beautifully-engineered servo mount; its only drawback is that to use it you must first grind off the lower mounting ears of your servo. No matter; two mounting ears are plenty. The older Associated cars and trucks come with servo mounting posts. These posts work fine, but you are responsible for drilling holes in the posts to suit your servo. In some cases you'll need to drill holes in the chassis as well. When using the large Kimbrough servo saver you will have to either slot the chassis or space the servo up off of the chassis to prevent the servo saver from rubbing on the chassis. It is quite common to mount the servo using servo tape, a thin foam double-stick tape. Servo tape is not quite strong enough to keep the servo from squirming around while it is in use. This squirming makes steering slower and less precise; in time, the servo will come loose. Therefore it is common to augment the servo tape with a small bead of shoe goo, joining the servo case firmly to the chassis. To remove the servo you cut, chip, or peel off the dried shoe goo. (Not a fun job.) This style of servo mount is used on many Associated cars and trucks. Receivers and speed controls mount easily to the chassis or shock tower using servo tape. Your kit instructions should give tips on the best mounting locations. Some recommended locations may rely on being able to run the speed control's receiver wiring harness under the battery to reach the receiver. If you are using stick type battery packs (cells oriented with the long axis of the pack instead of running across the pack) then to run wires underneath you will have to raise the pack. One way to do this is with a layer of servo tape, cut out where the wire passes through, and all covered with a layer of duct tape. To avoid this mess you may decide to mount the speed control on the shock tower (recommended on Losi) or the receiver and antenna tube on the shock tower (recommended on Associated). The receiver and speed control are light enough that mounting them on the shock tower doesn't raise the car's center of gravity very much. Never extend the speed control's or servo's receiver wiring harness in order to solve a mounting problem. Tekin and Novak speed controls have an on-off switch. The standard mounting location for the on-off switch is on the rear bulkhead or transmission case right behind the rear shock tower. This is a good location because the switch is unlikely to be bumped or covered in dirt. If you can't reach this location with your switch, improvise. Tekin switches have ears for mounting with tiny screws; you mount Novak switches with servo tape and shoe goo or with a small cable tie. Body paintingPainting can be more time consuming than all the rest of the assembly. If you want a durable, distinctive, and attractive paint job, it probably will be. Set your expectations accordingly. Trim the body completely before you paint it. This includes cutting any mounting holes and the hole for the antenna straw. Place the body on the chassis to ensure that you've provided clearance for the shocks, suspension, and steering. If you try to trim after painting you are likely to mess up your paint job. You can trim the edges of the body most easily with a pair of short, stout scissors. Failing this, use a sharp Xacto knife, but go slowly. Start holes by rotating the point of a sharp Xacto knife, using slight pressure. The best tool for enlarging holes to their final size is a Dremel tool with a tapered steel or abrasive cutter, or a tapered hand reamer. Lacking these, use a set of graduated drill bits, rotating them by hand to keep them from grabbing and tearing the plastic, or use the sharp Xacto knife with great patience. After trimming, clean the inside of the body thoroughly. Though it seems barbaric, I prefer to clean the inside of the body using extra fine (400 grit) wet-or-dry sandpaper, used wet. The scratches produced by the sandpaper are invisible once the body is painted and they help the paint bond to the plastic. Don't sand areas that are to remain clear, e.g. windshields and windows. Next step is masking. The body may include masks for the windows; apply them first. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||